Kiesel, D. Weissker, T. Kreskowski, A. Schott, E. Reibert, J. Riehmann, P. Kulik, A. Kunert, A. ISVC Lecture Notes in Computer Science, vol , pp. Springer, Cham [abstract, preprint] Matthes, C. IEEE, Ajjour, Y. Beck, S. Thiele, S. Springer, Cham [abstract, preprint] Gruendl, H. Schollmeyer, A. Lecture Notes in Computer Science, vol Springer, Cham, pp. Matthes, C. Finger and hand detection for multi-touch interfaces based on maximally stable extremal regions. August , Multiresolution data representations are crucial for viewing large volumetric datasets interactively.
Ideally, a subset is chosen such that the error made when visualizing the subset compared to a visualization of the full data set is smaller than that of any other subset of the same size. For real-time applications it is computationally too expensive to calculate the exact error during runtime. Futher, computing error in a pre-processing step is usually not practical due to a large number of possible different configurations each requiring its own error computation.
For example, when coupling a multiresolution representation with a direct volume rendering technique, screen-space error depends on the transfer function and viewing direction, making impossible its pre-computation. Elements in focus are visually enhanced by an black underlay, while the font is whitened.
Contact and Information. Computer Science Department Faculty of Media. Multi-resolution GPU-based ray casting. In all cases, the last ray segment inside a brick is clipped to the brick boundary.
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