Empire earth save game location


















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Report Abuse or Cheaters Think someone cheated? Post it here with save game file and printscreens. Empire Earth. In Multiplayer games, only the host has the power to change the Game Options. Empire Earth features an exceptional random map generator, which provides you with a virtually unlimited supply of unique and beautiful maps. Choosing Saved Game brings up a separate screen that allows the host to pick the particular saved game. Random Map — Play a game on a randomly generated map Single or Multiplayer.

Saved Game — Load and play a previously saved game Multiplayer only. All players from the original game, except observers, must be present to play. Empire Earth offers several different kinds of random maps, each of which provides a different game experience. Conquer a continent with a Bronze Age army, rule the seas with a majestic Imperial fleet, or send a column of tanks rolling across the plains. There are an almost endless number of gorgeous maps at your disposal.

Occasionally, a winter version or a desert version of the chosen map type is generated. Continental — Mostly land with water around the edges of the map. Mediterranean — Lots of land with an inland sea or a bay. Plains — Low hills and no water. Large Islands — Large islands and lots of water. Small Islands — Smaller, often narrower islands than Large Islands. Generally more uninhabited islands, too, depending on map size and the number of players. Tournament Islands — A version of island maps specifically designed for Tournament games.

These islands always have water all the way around except on Tiny maps. There are several map sizes available. Each map size was designed to be optimal for a certain number of players, but the numbers shown are only suggestions. Players with slower computers should stick with Tiny or Small maps. Tiny — An up-close and personal map.

Good with just 2 players. Medium — Good for 6 to 8 players. Fewer than 6 players will find it spacious. Huge — Eight players will generally have ample time to build up their civs regardless of the map type. Gigantic — This is a colossal map even with the maximum number of players. Expect an extended game. You can choose the amount of resources the players start the game with.

The length of a game can be significantly affected by this option — lower starting resources generally makes for a longer game, while a Deathmatch game might be over relatively quickly. Food and Wood are always provided in greater amounts than Stone, and Stone is provided in greater amounts than Gold and Iron except in Deathmatch.

Review the choices and decide what kind of game you want to play, then choose an appropriate starting resource level. Note that Deathmatch provides far more resources than any of the other choices. Choose the Epoch in which you want the game to begin and the Epoch in which you want it to end. The Ending Epoch is the last playable Epoch of the game though a player might win before anyone reaches the ending Epoch.

You can also choose to have the game pick a starting Epoch at random by selecting Random Epoch. The random starting Epoch is chosen from all the Epochs up to and including the Ending Epoch you select.

NOTE: When you choose to start a game in an Epoch other then the first Epoch Prehistoric , you begin with all the technologies and unit upgrades of. For example, if you start in the Copper Age, you have access to all units available in the Copper Age e. Choose the maximum number of units, in total, that are allowed in the game. This number gets evenly divided among all the players including computer players, but not including the world-owned or ambient units, such as animals.

There are technologies at the Hospital, for example, that can increase your civilisation's. There are two game variations in Empire Earth, which provide two different ways to play. Standard — This option is for playing a normal Random Map game.

Tournament games differ from Standard games in a few key ways:. Medium — This is the default difficulty setting. Intermediate players may wish to use this setting. Hard — This difficulty setting provides a challenge even for more experienced players. You can choose one of four different game speeds.

Choose the number of Wonders a player or team has to construct in order to win the game with a Wonder victory. The Wonders must be kept standing for a set period of time, as indicated by the Wonder clock.

Set this option to Off if you want to build Wonders without triggering a victory. Also, Wonders can never be. See Chapter XII for details. Check this box if you want to start with the map completely revealed fog of war remains.

If unchecked, players must explore the map to reveal it. Unchecked is the default. When selected, players must either create a civilisation or choose a civilisation they created earlier via the Civ Builder. If not checked, players must choose one of the predefined civs that shipped with the game.

This option keeps teams together by preventing players from changing their diplomatic stances towards one another during the game. Check this box to keep the same teams throughout the game. Checked is the default. If this box is checked it prevents players from changing the game speed once the game has begun.

If unchecked, players are allowed to speed up or slow down the game whenever they want. If unchecked, cheat codes are disabled during the game. This is for Single Player games only. Starting a game of Empire Earth is a bit different depending on whether you are starting a Single Player Random Map game or a Multiplayer game.

A Single Player game must have exactly one human player and at least one computer player. A load screen appears and, when loading is complete, the game begins. A Multiplayer game must have at least two human players in it.

Computer players are optional. Only the host is allowed to start the game. All players must check their Ready box before the host can start the game by clicking the Start Game button.

In Random Map games, players have 5 minutes once the game begins to select a civilisation. This gives players time to check out the map and assess the situation before committing to a particular civilisation.

At any time during the 5 minutes, you can click the blinking Civilisation Selections button — either the one over the Mini-map or the one in the upper-left corner of the screen. The Choose Civilisation screen will then appear if the Use Custom Civs option is off and you can choose which of the 21 predefined civilisations you want to use. The list on the left shows all predefined civs.

You are reminded to pick a civilisation before time runs out. Once the 5 minutes are up, the Choose Civilisation screen appears automatically, giving you the chance to pick a civilisation. Players can choose any one of the civilisations available, even if another player has chosen the same civ. If you are in the process of selecting a civilisation when time. On this screen you can either create a new civilisation from scratch or you can load a civ you created and saved earlier.

You cannot select a predefined civilisation in this case and you cannot save a civilisation for later use. The bonuses for the predefined civilisations are listed in Appendix A. The Game Settings let you control how Empire Earth looks and sounds. By adjusting the settings on these pages you can optimize the performance of EE on your computer and set various preferences.

Clicking the Restore Defaults button resets all of the game settings to their default values. Video Card — Selects the video card the game will use. In most cases this is chosen for you and you should not need to change it.

Rendering System — Sets the 3D rendering system the video card should use. Screen Resolution — You can select the screen resolution of the game here. The resolutions available depend on the video card you are using. Higher-end computers can make use of higher resolutions and more colours. For slower computers, we highly recommend selecting a lower resolution e. Allow Zoom — You can turn the zoom feature of the game on or off with this control.

Show Blood — Choose whether or not you want to show blood when units take damage. Graphics Quality — These five quality settings let you choose preset values for the options enclosed in the box. Slower computers should use Best Performance, while high-end computers can make use of the Best Graphics setting. If you wish, you can Customize each of the Graphics Options in the box individually. For slower computers, set this to Low to increase performance note that deterioration in the quality of some models may occur.

High displays all effects, Medium turns some off, and Low turns even more effects off. Slower computers should set this to Low to increase performance. Hi-Res Lighting — This option enables 3D lighting effects. Turn this option off if you have a slower computer.

Hi-Res Textures — Select whether or not to use higher-quality textures. Players with slower computers can boost performance by turning this off.

Changes made to this option during a game take effect only when you exit and restart Empire Earth. Vertical Sync — This option controls how the screen is redrawn. Turning this option off increases performance, but can result in minor screen anomalies. Note that some older video cards do not support this feature. Shadows — Choose whether or not to draw shadows. For slower computers, turn this option off to increase performance.

Clouds — Choose whether you want the sky to display clouds. For slower computers, turn this option off. Fullscreen Anti-aliasing — Antialiasing smoothes out the jagged edges of graphics. Not all video cards support this full-screen feature, so it is turned off by default.

Music Quality — Sets the sound quality of the music. Players with slower computers may want to set this to Low or Off to increase performance. Sound Volume — Sets how loud the sound effects are played. Test Sound — Click this button to test the volume of the sound effects. Max Number of Sounds — Controls how many different sound effects can play at once. Players with slower computers may want to set this to Best Performance. Turning this option off will increase performance.

Scroll Speed — Controls how quickly the game screen pans when you move the mouse pointer to the edge of the game screen. Grab Speed — Controls how quickly the game screen pans when you hold in the mouse wheel or middle button and move the mouse pointer.

Mouse Sensitivity — Controls how quickly the mouse pointer moves around the screen. Mouse Orientation — Use this control to swap the assignments of the left and right mouse buttons does not affect the mouse wheel. The default setting is for people who are right-handed. Autosave Frequency — How often, in game minutes, to automatically save the game.

Autosaves to Keep — How many saved game files to keep on your hard drive at once. The oldest autosave file is deleted first. You can save a game in progress at any time so that you can continue playing it later you can also choose to exit a game without saving it. To access these and other options, click the Game Options button at the top-left of the screen. There are also other options available on the Options menu, which are covered in Chapter IV.

In Random Map games, a player or team wins the game either by conquest or by building Wonders. A conquest victory is achieved by killing all the units and buildings of the opposing player s. If the Wonder victory option is enabled, victory can be achieved by constructing the appropriate number of Wonders and keeping them standing until the Wonder clock runs out.

A conquest victory is still possible even when the Wonder victory option is enabled. NOTE: Scenarios often have different or additional victory conditions. When the game is over, you are given full map visibility so you can look around if you want. A post-game statistics screen shows you how you did compared to the other players. The screen is organised into 7 different pages, each accessible by its own tab button along the top of the screen.

A star next to an individual statistic indicates which player did the best for that particular statistic. You can exit this post-game statistics at any time by clicking the Exit button. Copper was one of the first metals widely used by humans, owing to its malleability and durability. Like gold and silver, copper could be easily fashioned into many shapes, but it proved to have greater strength.

Consequently, copper was prized by early metalworkers for making tools and weapons. Copper-headed maces were first cast in Mesopotamia in the 3rd Millennium BC. Iron also began to find limited use around this time, due mainly to its great abundance, though many centuries passed before it claimed its place as the preferred material for tools. Yet, despite the availability of these materials, not all weapons made an immediate transition from stone to metal.

Bowmen, for example, continued to use stone arrowheads throughout the Copper Age because they were sufficiently lethal and much easier to produce.

By the start of the Copper Age the Egyptians were already constructing warships out of bundles of reeds. Such vessels were essentially rafts, suited for duty only on the relatively calm waters of the Nile.

By 2, BC, both Egypt and Crete had wooden ships capable of navigating the choppy, wind-swept waters of the Mediterranean. For propulsion, these warships used a combination of a square sail for speed and oars for maneuverability.

Another defining phenomenon of this epoch was the explosion of agriculture. The ability to farm enabled people to settle in one area — a necessary condition for the emergence of civilisation. The earliest known civilisation arose in Sumer, in southern Mesopotamia, during the 5th Millennium BC. In addition to growing crops like barley, wheat, and grapes, the Sumerians domesticated animals for meat and other materials, as well as to provide power for plows and carts.

Lists of commodities, including the lineages of horses, were recorded on clay tablets using cuneiform, the first system of writing. To forge an empire, your people need direction and supervision. This chapter explains how to control your Citizens, military forces, and means of production so that you can build the mightiest empire the Earth has ever seen.

The User Interface for Empire Earth is designed to give you complete control over your civilisation while remaining simple to learn and use. The game world is where the game itself takes place. The User Interface allows you to control and monitor events in the game world. When you move the mouse pointer over a button, help text is displayed in the lower-left corner of the screen. The Epoch your civilisation is currently in is displayed at the top of the screen.

The game world of Empire Earth imitates the real world. You will also discover natural resources such as trees, mineral deposits, animals, and edible vegetation. These resources can be collected to help build your civilisation. You will eventually run into other civilisations as you explore the world. Each civilisation has its own unique colour emblazoned on its people and buildings — take note, as it is a sure fire way to keep track of your enemies. And perhaps plot a little revenge.

Above a selected individual or building — whether friend or foe — is a bar that shows its relative health. A fully green health bar means the individual is at full health, while a bar that is partly green and partly red means that it has been injured or damaged.

Additionally, hovering the mouse cursor over any unit will show its health bar and the name of the player to whom it belongs. Areas of the game world you have yet to explore appear black if the Reveal Map option is off. As members of your civilisation move around the map, it is gradually revealed. Similarly, your enemies cannot see what your people are doing if they do not have anybody there to look. The resources available for use by your civilisation are displayed in the Resource Inventories bar near the bottom of the screen.

As your Citizens gather resources and deposit them at a drop-off point e. As you use resources — for example, to construct buildings or train troops — your resource inventories decrease to reflect this. Many orders can be given using an Action button. Action buttons are the buttons that appear next to the Unit Information and Improvements area when you select a person, military weapon, or most types of buildings.

The Set Unit Behaviour and Set Formation buttons are special Action buttons, octagonal in shape, that allow you to assign a behaviour or formation to your troops. The picture on each button displays what the current behaviour or formation is for the selected unit s.

When you click either button, the individual Behaviour or Formation buttons appear, allowing you to select the behaviour or formation you want. Your civilisation can produce many kinds of things: buildings, people, military forces, new technologies, and more.

You control production through the use of Production buttons. There are several types of Production buttons, described below, which vary depending on what Epoch you are in and which unit or building you select. Note that most military units have no Production buttons. The resources needed for production are then deducted from your inventories. Your Citizens can build structures — like Settlements, Airports, Docks, walls, and Wonders — for your civilisation.

Constructing buildings is accomplished using special Production but-. When you click a Build button you must then select a place on the map where you want your Citizens to build the structure. More information on how to construct buildings can be found later in this chapter.. To fill out the ranks of your civilisation you can train additional Citizens and soldiers, and create weapons of war.

Certain types of buildings — Production Buildings such as the Barracks and Tank Factory — are used for this purpose. As your civilisation advances through the Epochs, new types of warriors and weapons become available. Your civilisation can perform technological research at certain types of build-. Technologies give your civilisation particular benefits, such as stronger buildings, stronger Citizens, or increased economic production.

All other things being equal, the army that has better equipment and training tends to prevail on the battlefield. In Empire Earth, military units can be customised by improving their attributes — in essence, improving their equipment and training.

Each type of soldier and military weapon has its own set of unique attributes. When you improve an attribute for an individual soldier, all soldiers of that type receive the improvement. For example, when you improve the Speed of a single Club Man, the Speed of all Club Men improves — even ones you have not trained yet. Additionally, improvements carry over when you upgrade, so when Club Men are upgraded to Mace Men, the Speed improvement carries over.

Each improvement costs your civilisation a certain amount of resources. Improvements are made in the Unit Information and Improvement area — just click on the button of the attribute you want to improve. The number after the plus sign indicates by how much that attribute has been improved. Each individual attribute has a maximum amount that it can be improved. Each armour improvement counts as one step, and all other improvements count as 2 steps.

The number on the unit portrait indicates the total number of steps so far. Military forces have long been organized into groups, such as divisions, platoons, and wings. The Control Group Buttons in Empire Earth, along the bottom, right of the game screen, help you to both create groups and keep track of the groups you have created.

Use of. When you click the Idle Citizen button or the Tab hotkey , the next idle Citizen found on the map is selected for you so that you can give him or her a task to perform. This feature. The Hidden Units button, beneath the Mini-map, has three states. Click this button to make all buildings and trees transparent so that you can see and select units behind them.

Clicking again makes the buildings and trees opaque. Clicking the third time returns to the default setting, which makes buildings and. You can also press the F5 hotkey on your keyboard.

You can call attention to a spot on the map by setting off a Flare. Flares can be used to co-ordinate attacks with allies or to call for help at a specific location. Just click the Flare button beneath the Mini-map or press Ctrl-F and then click on the Main Map or the Mini-map where you want the flare to fire. The flare. You can also signal computer allies with a flare. The buttons at the top left and top right of the screen provide access to several game features.

Note that Multiplayer games do not pause when you access these features. The In-game Options menu, accessible by clicking the Game Options button, provides you with the following choices:. Quit this Game — Quit the game and exit to the statistics screen.

This button is called Return to Editor if you are testing a scenario from the Scenario Editor, and it does just that. Game Settings — Go to the Game Settings screen. Remember: Multiplayer games do not pause. Save Game — Save the current game. Play continues after the save is complete.

Resign — Resign the current game and become an observer results in your defeat. Restart Game — Restart the current game from the beginning Single Player only.

Play Scenario — Load and play a stand-alone scenario Single Player only. Return to Game — Exit the menu and return to the current game. The icons on the extreme left of the screen next to the Chat checkboxes indicate what the current status of each player is. Behind each icon, the background colour tells you whether the player is human dark gold or computer-controlled light silver.

The player is disconnected and is not active in the game. The player either was dropped or left the game on purpose. The player has been defeated and is not actively participating in the game anymore. Welcome to ManualMachine. We have sent a verification link to to complete your registration. Log In Sign Up. Forgot password? Enter your email address and check your inbox. Please check your email for further instructions. Enter a new password. Games PC. Table of Contents Button Areas Empire Earth Walls and Gates If you have a working sound card, a speaker icon to control sound volume will be visible on your Windows taskbar.

Installation Tips to Improve Game Performance Empire Earth has been designed to support multiple players controlling hundreds of units on large, fully-3D maps.

In Random Map games, try the following options available on the Game Setup screen: Play games with fewer total players e. Play games with no more than one computer player. Choose a Map Size of Tiny or Small. Play at the Slow Game Speed. Additional Recommendations The following recommendations are general suggestions that can help improve the overall performance of you computer. Empire Earth Ensure that your device drivers are up to date. The first time you press this key it shows the current game speed and the elapsed game time top of the screen, on the right.

Empire Earth Prehistoric , — 50, BC Little is known for sure about the time before recorded history. What is Empire Earth? The Emergence of Empires A half-million years ago — before the dawn of civilisation, when our ancestors first gathered around their primitive fire pits — humankind took its first tentative steps down a path towards dominating the Earth.

Empire Earth with a sense of wonder today. Your civilisation progress from , BC through the Bronze Age and the all the way to the Nano Age of the 22nd Century depending on Epochs you choose to play. Features of Empire Earth Epic scope — spans over , years, from the discovery of fire to laser technology and beyond. Train more than different kinds of units. Customize your military units by improving their strength or equipment.

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