List of every pokemon game made


















This is mostly due to the Ghost-type Gym Leader, Allister, who replaces Bea in this version and has a much stronger team. It features both fast and defensive Pokemon with fewer common weaknesses.

However, even Melony beats out Gordie in the late game thanks to her Ice-type proficiency. Her team still has a similar number of weaknesses — however, her defensive stats are much more well-rounded on teammates like Lapras. And her speedier Pokemon can actually threaten your team, making Pokemon Shield the harder Pokemon game between the eighth generation picks. Some of this has to do with Special and Physical moves being divided, which makes many of the weakest Pokemon far stronger.

However, it ends up being substantially easier due to its status as a fourth-generation game, as it doesn't prevent you from evolving certain Pokemon like Gligar and Aipon into their new evolutions.

This can lead to some absurdly powerful Pokemon that you aren't expected to have, and it ends up being a much simpler experience as a result. Pokemon Yellow is in a relatively weird spot in terms of difficulty.

On the one hand, it gives players access to all three Kanto starters, alongside a powerful Pikachu to start their team, meaning your team will likely be incredibly powerful compared to the original Kanto games. On the other hand, there are tons of especially powerful opponents unique to this third version, including conflicts with Team Rocket and a much more intimidating Champion Blue waiting at the end.

It gives you some great tools, but you'll need them to survive the new trials it throws at you. The original Sinnoh games from the Nintendo DS aren't as difficult as they are boring.

In theory, it should be quite difficult due to its level spike, as many trainers like Cynthia late in the game can be astonishingly more powerful than an average trainer's team. Unfortunately, most of the game's Gym Leaders have pretty predictable weaknesses, and there's a lack of certain Pokemon types to utilize this level advantage. Flint, the Fire-type expert from the Elite 4, actually has very few Fire-types because of the problems with Sinnoh's Pokedex, meaning Grass and Steel-types had an unusual advantage.

No original Pokemon in the main story meant teams could look incredibly different from each other and forced you to create a diverse team to make your way through it. The main problem in this game is Team Plasma, which ends up being disappointingly easy to defeat in nearly every story segment. Few members use evolved Pokemon and their teams rarely consist of unusual partners, making your new foe N the only real threat from this major aspect of the game.

The first trip to Alola was certainly not a walk in the park, but it bounced a lot between absurd difficulty and beginner-friendly matches.

The greatest challenges are the Totem Pokemon, a replacement for Gym Leaders that had ridiculous stats and two-on-one scenarios that absolutely test your team. Unfortunately, these are combined with an incapable Rival and a disappointing Elite 4, as well as an easily-resolved final battle with Lusamine. There are some testing moments early on when you're building your team, but once you've reached some final evolved forms, it's going to be a significantly simpler process of burning through opponents.

There are certainly some early-game challenges like Brawly's Makuhita and the infamous rival fight before the third gym. Still, the real challenges come with a unique double battle in the seventh gym and the hardest Elite 4 in the series so far. Being the third generation of games, there are also some mechanics in this version that are unusually more frustrating, such as all Water-type moves being Special Attacks.

It's easy to get used to them, especially for casual players who aren't as concerned about stats, but it's still not a walk in the park unless you do a little research. The classic Pokemon games are a great baseline for difficulty, as the original games have exceptionally smooth level scaling and wonderfully diverse teams for opponents. What holds it back is a serious balance problem, in that Psychic-type Pokemon like Starmie and Alakazam were grossly overpowered while Rock-types were basically unusable.

This meant the game could be quite easy in some places, but most players would likely have experienced this in a more balanced way. Charmander getting Metal Claw is a prime example, as this new Steel-type move meant that those who chose this Fire-type starter weren't at such a steep disadvantage. That said, it's not that much different from the original game in terms of difficulty, with some overpowered Pokemon still being as strong as ever.

That said, it's still frustrating to see some overpowered Pokemon still as strong as ever, especially the fast and easy-to-catch Starmie. This game ends up feeling like the hardest Pokemon game because of its massive spike in levels later on, but this is more because standard trainers and Team Rocket grunts grant less experience than in any other Pokemon game.

You'll be fighting far more Zubat and Rattata in this game than any other region, and with so many of the new Johto Pokemon not having great moves or stats, you'll be struggling if you want to have more than three or four party members.

This game isn't the hardest Pokemon game, but it gets way too difficult if you spread your team out too thin. The main changes that came with Crystal include a new side plot with Suicune and a mix of version exclusives, but there's one key difference in its Pokedex that makes it harder. That would be the lack of many Johto Pokemon that are widely considered some of the strongest in the game , particularly Ampharos and Girafarig.

This will put a lot more pressure on you to find powerful Pokemon. While the variety in the wild is greater, the power levels of your options are made slightly weaker by the greater list of unobtainable Pokemon. Pokemon Black 2 specifically wins in terms of difficulty thanks to a hard-to-unlock Hard Mode, which you could load to other games if you'd unlocked it. This is mostly irrelevant since you needed two games and DS consoles to do it, but both these Unova sequels gave a much greater set of challenges with their larger Pokedex.

This expanded Pokedex makes Team Plasma far more threatening, and new first and second Gyms make for much better Normal and Poison-type tests. This game's challenges are also expressed in the World Tournament, an especially deep challenge that lets you fight against powerful versions of Gym Leaders from throughout Pokemon history. Totem Pokemon were all raised in power to be even more menacing, and the new expanded Pokemon variety included many that evolve at late levels to put you at a disadvantage.

Not great. Except… they kind of are. The whole medieval theme to Team Plasma is also just a bit weird. At least it was always funny to imagine what Team Galactic grunts had to ask for whenever they went into a barber shop. Not a single person on Earth cares about Heatmor — look, you get the picture already.

Just fine. The main detail that allows Black and White 2 to usurp their predecessors and become the best Unova games is their inherent status as sequels.

Sure, the likes of Spewpa and Binacle are pretty… bad. But Talonflame? They somehow manage to be extremely tame and extremely weird at the same time, and ludicrously pair each and every one of their successes with an odd or downright bad design decision on the whole other end of the spectrum.

Who cares whether or not the five-year-olds are having fun? In general, the entire atmosphere of Sinnoh is superior in Gen 4 because of how well-suited the region is to the art style depicting it. The art and music are loads better here though, leading to an overall superior experience. Just remember that neither these games nor the remakes are the best way to explore Sinnoh — more on that later.

Coming out of the Rock Tunnel and heading south to Lavender Town is still as impactful as ever. Silph Co. See that pun? Ultra Beasts are great, Team Rainbow Rocket is still a brilliantly absurd concept, and in general they just feel like a slightly more fleshed-out version of Alola. Want to know why? Like, 16 gyms? Blaine deciding to live inside an actual volcano? Just beware of the fact this is the generation where Team Rocket went through a bit of a… phase. What better way to run a supervillain organisation than to chop off Slowpoke tails next to a village where some guy fashions PokeBalls out of apricorns?

On top of tons of quality-of-life improvements, a much better lineup, and a whole new postgame section, Platinum just feels premium compared to its predecessors. It also leans into what made Sinnoh intriguing.



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